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Enter Level 2.0 exhibition
ECC projects at the "Culture 2.0: Media-Aware" conference


Agnieszka Górnicka

Two European Culture Congress projects (The Wall - Internet Recycling and Non-video Game) will be presented this October during the Culture 2.0 conference which this year goes by the “Media-Aware” motto. Traditionally, the second floor of the National Audiovisual Institute’s headquarters, as part of the “Enter level 2.0” programme, will be home to artistic projects which harness new technologies.

This year, as in the previous one, on the second floor of The National Audiovisual Institute exhibition was prepared – referring to the topics discussed during the conference. Instalations collected in this space require the recipient’s active participation and involvement, they also allow to explore innovative ways to use media in the arts.

C.A.P.E. Brussels

The Brussels-based performance group CREW enables audiences to visit other worlds thanks to technology known as augmented reality. C.A.P.E., short for Computer Automatic Personal Environment, allows users to visit environments separated from their own by culture, distance, and time. This feat of teleportation is made possible thanks to special eyewear, headphones, and a computer worn on the user’s back.



During the Culture 2.0 conference, students of Warsaw’s University of Music will start classes with Paweł Cyrta and Dorota Błaszczak as part of the Interscholastic Multimedia Specialisation. The name EXPERIMENTAL STUDIO: REACTIVATION is intended more as a postulate rather than a reflection of the significance of the events held at Level 2.0. We do not pretend to recreate the original phenomenon. The world-famous Polish Radio Experimental Studio, despite having produced such notable work as the series curated by Michał Libera (available in the NInA STORE), is hardly a household name in Poland. From today’s perspective, the significance of the Experimental Studio lies in its mission — a mission that IMS students will attempt to reactivate.



Footage recorded in Polish Radio on 13 September 2011 while documenting the making of 15 stron świata (The 15 Corners of the Globe) about Eugeniusz Rudnik. The project was funded in part by the Polish Film Institute.

Director: Zuzanna Solakiewicz
Camera: Zvika Gregory Portnoy
Editing: Mateusz Romaszkan
Producer: Towarzystwo Inicjatyw Twórczych „ę”
Co-producer: Centrala
© Towarzystwo Inicjatyw Twórczych „ę”, Centrala 2011


Producer: Piotr Synal

The stairwell leading up to Level 2.0 is filled with audio miniatures by Eugeniusz Rudnik, a legendary member of the Polish Radio Experimental Studio, which ran from 1957 to 2004. Rudnik is a sound engineer, composer, and winner of numerous awards for his collages and sound effects for radio shows, film, and theatre. All of his pieces are made by splicing together bits of tape with scissors and glue, a technique that foreshadowed today’s remix culture.


panGenerator (Piotr Barszczewski, Krzysztof Cybulski, Krzysztof Goliński, Jakub Koźniewski), text: Michał Danielewicz

A non-video game consisting of an 8-bit Nintendo set and a thermal printer that premiered at the Reading Lab at the European Culture Congress in Wrocław. The plot of the first version was based on a novel by Łukasz Orbitowski, Only Max. This time, we dug deep into classic literature (and film) and came up with Jerzy Andrzejewski’s Ashes and Diamond. The player impersonates Maciek Chełmicki. He can die on the ash heap of history, or revolt… The length of the printout offers a tangible record of the decisions the player makes along the way. The game features numerous narrative branches that require several run-throughs to fully explore.

27–29.10.2011 is an online magazine about Polish culture. Published by the National Audiovisual Institute since 2010. It is a born-digital medium, occasionally published on paper. It combines tradition with new thinking about content.

Michał Buczyński-Pałka

The Reading Lab at the European Culture Congress (Wrocław, 8–11 September, 2011) featured a “book” by Michał Buczyński-Pałka. This interactive object presents an original text by the creator, recycled from a chapter of Only Max, a book specially written for the ECC by Łukasz Orbitowski. The reader’s task is to find new content by deleting bits of text using the LCD touchscreen.

Studio: Multimedia and Image Processing
Anna Klimczak, Ph.D., Marcin Wichrowski, M.Sc.
Faculty of New Media Art
Polish-Japanese Institute of Information Technology


panGenerator (Piotr Barszczewski, Krzysztof Cybulski, Krzysztof Goliński, Jakub Koźniewski), manufacturer: HEDOCO

A spatial audiovisual controller. Dodecaudion — a flagship project by panGenerator, manufactured by HEDOCO — is an implementation of the group’s intermedia and interdisciplinary concepts and activities. The key idea behind the project was to create a new musical interface that would make a full range of expression available to performers of electronic music. Operated by moving one’s hands and body, the Dodecaudion offers an alternative to twiddling knobs and hiding behind a laptop screen. All of this is made possible thanks to open source platforms such as the Arduino and Processing. Dodecaudion will touch down at Level 2.0 on Saturday, 29 October, following the concert at the metal shop. To find out more about the inner workings of the instrument, visit Hyde Park on Thursday.

27 October: Dodecaudion @ Hyde Park
28 October, 20:00: Concert
29 October: Presentation at Level 2.0

Masterclass @ Medialab Lublin
Led by: Paweł Janicki

Visitors to the café will find a very curious kind of guest: applications created at the this year’s Masterclass Medialab workshop in Lublin, held in August. The common theme behind the projects was network scanning and data analysis. Participants transformed and visualized network traffic to make games, animations, and sound.


Kinga Gawronek, Nikodem Janicki, Karolina Jung, Karolina Mikulska, Łukasz Nejman, Urszula Pelc, Katarzyna Piątkowska, Michał Sapieha, Olga Tykwińska, Joanna Taracha, Karol Węgrzynowski, Agata Wierzbowska

This interactive installation, created with Enriched Reality, was inspired by Marcel Łoziński’s film Workshop Exercises. The students offer their own answers to a question posed in the movie: “What’s the youth of today like?”.
Studio: Multimedia and Image Processing
Anna Klimczak, Ph.D., Marcin Wichrowski, M.Sc.
Faculty of New Media Art
Polish-Japanese Institute of Information Technology


14. Biennale WRO 2011 Alternative Now Media Art Biennale
WRO Art Center

A selection of pieces featured at Wrocław’s 14th WRO 2011 Alternative Now Biennale. Held by the WRO Art Center, this competitive review of technology-driven art is Central Europe’s leading and oldest festival devoted to new media art.


Huncwot. Łukasz Knasiecki, Arek Romański

A project created as part of the website for the European Culture Congress (, held in Wrocław in September as the central point of the National Cultural Programme of Poland’s EU Presidency.
The Wall is an application that allows users to create collages of images found on other websites. It’s also a way to link to those sites and build new meanings, a means of self-presentation and expression, and simply a way to share links to your favourite online content.



KidSmarts are computer terminals specially designed for children aged 3–7. Each set features a computer with a colourful, kid-proof case and special educational software that meets the curriculum requirements for early years education in the subjects of basic math, English, and logic.


Hyde Park is a space provided for attendees of Culture 2.0: Media-Aware who would like to share their projects, exchange ideas, and network with other attendees. Featured guests include Agnieszka Wlazeł of the Impact Foundation, Barbara Okoń-Makowska of the University of Music and Polish Radio, Eugeniusz Rudnik, Anna Rochowska of TR, Jakub Koźniewski of panGenerator, Anna Koczarska, and Piotr Skiba of the University of Warsaw. What about you?

27.10.2011, 11:00–17:00

Tomasz Dubiel, Maciej Diduszko

A collection drive for 90s VHS tapes. The purpose of the drive is to digitise personal video archives. Bring your old VHS tapes and they‘ll be returned to you along with a digital copy. Selected pieces of video footage will be edited into a documentary film. It will examine evolving of reality’s perception during the period of transformation.