A doctor of humanities and expert in culture and media studies. Works at The Warsaw School of Social Sciences and Humanities, where he heads the Center for the Study of Popular Culture.
”The real world is being directly shaped by bits of information.”
His work focuses primarily on the influence of digital media on culture. Filiciak is interested in how our methods of participation in culture are changed because of the Internet and other new technologies. Often takes up topics heretofore absent from Polish humanist academia. He co-organized a conference on TV series and co-edited a book of essays released in its wake, entitled “Post-Soap. Polish Audiences and the New Generation of TV series.” He led a team that performed field studies on the effects of new media on young people, which resulted in publishing a report entitled: “Youth and Media. How New Media Change the Way Polish Youths Participate in Culture.” (2010) Filiciak was part of the “Culture 2.0” project, which describes cultural transformations brought on by digital media. He also contributes to the “Kultura Popularna” quarterly. Together with Alek Tarkowski, Filiciak writes a column for the “Biweekly” Internet magazine.
Filiciak is also very interested in the Internet and computer games. “Games help me gauge how we internalize new technologies,” he says. In 2006, he published “Virtual Playground. Multiplayer Games and the Transformations of Modern Culture,” a monograph on the subject of multiplayer online games. The publication was something of a first in Polish academia. Filiciak is the co-founder and current vice-president of the Games Research Association of Poland, the first Polish research institution engaged in game studies.